In the ever-evolving landscape of education, innovative teaching methods are crucial to engage and inspire students. One such approach gaining traction is gamified pedagogy. This method integrates game elements into the learning environment, transforming traditional classrooms into dynamic, interactive spaces. As a practitioner of a games-based learning approach, I have successfully used games and gamified curricula in all of my courses since 2002. By Dr. Keziah Tinkle-Williams What is Gamified Pedagogy? Gamified pedagogy involves incorporating game mechanics—such as points, badges, leaderboards, and challenges—into educational activities. The goal is to motivate students, foster collaboration, and make learning more enjoyable. By turning lessons into games, educators can create a sense of excitement and competition, encouraging students to engage more deeply with the material. I have found a team-based approach, rather than the traditional individualized approach to gamification, revolutionary in establishing a highly-engaged classroom community. Benefits of Gamified Pedagogy in Project-Based Learning I use a project-based approach in my course that is enhanced by gamifying assignments and assessments. Benefits to this combined approach include:
Implementing Gamified Pedagogy There are a variety of ways to integrate a gamified pedagogy into a project-based, active learning curriculum. Here’s how:
Success Stories Based on my doctoral research, A descriptive phenomenological study of group dynamics in team-based gamified courses, I identified a list of descriptive titles that describe the general psychological phenomenological experience of students in team-based gamified courses:
Looking Ahead In the 21st century, a new type of learner has entered the realm of higher education. These students are considered to be digitally native and are accustomed to individualized accommodations from social institutions. Although gamification is not a new concept, its use as a pedagogical approach in education is largely in response to changes that have occurred in the student population due to technology. To meet the different skill demands of a new industrial economy, contemporary, digitally-native students require 21st-century skills to enter the contemporary workforce. Essential 21st-century learning skills have been identified as the four Cs: critical thinking, communication, collaboration, and creativity. Two of these skills, communication and collaboration are amplified in a gamified pedagogical approach. Tech Tuesday Contributor ![]() Dr. Keziah Tinkle-Williams, an award-winning instructor, creative technologist, and researcher, has taught English Composition, Humanities, and African American Studies at CGCC since 2011. We appreciate Keziah for sharing her expertise and practical applications in gamified pedagogy. Her exploration of concepts like the "sense of belongingness" and the "de-stigmatization of failure" highlights the social and emotional benefits of gamified learning, often extending beyond academic outcomes. These insights underscore the transformative power of this approach, making the learning experience both memorable and meaningful for students.
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February 2025
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