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Game Apps for the Classroom

4/12/2022

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Keeping students present, engaged, and accountable in (and out of) class can be a challenge for instructors. But - to paraphrase Mary Poppins - with the right tools, SNAP! Learning becomes a game!

If you have an interest in classroom game apps, Educational Technology and Mobile Learning* has a series of articles that were all written within the last year and cover 5 different tools:
  • Blooket
  • Kahoot
  • Quizalize
  • Quizizz
  • Quizlet
*Blog owner and author Med Kharbach is currently a doctoral student in Halifax, Canada, but also has previous experience as a K-12 teacher.
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Click the image for a downloadable PDF of this collection of articles.

DON'T FORGET - if you have other questions about Teaching, Learning, and/or Assessment, contact the CTLA! To submit a request for assistance: https://ctla.cgc.edu/help.html

HAPPY TUESDAY, EVERYONE!
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  • Instructional Design
    • Instructional Design Home
    • Course Planning & Design (IDR)
    • Supporting Community & Culture
  • Instructional Technology
    • Canvas
    • Cisco Webex
    • Concourse Syllabus Training
    • Instructional Technology Home
    • Google@CGCC
    • Grading in Canvas
    • Migrating Instruction Into Canvas
    • Resources
    • Respondus
    • TurnItIn
  • Teaching & Learning
    • Be an Effective Teacher
    • Base Camp >
      • Organization
      • Engagement
      • Measuring Learning >
        • Backward Design
      • Instruction
    • Hybrid Summit >
      • Pre-planning
      • Mapping it Out >
        • Tools
      • The Pitch >
        • Simple Infographic Tools
        • Simple Video Tools
    • LOL: Live Online... Live!
    • HyFlex
    • Teaching & Learning Blog
    • Workshops
    • Faculty Development
  • Assessment
    • Assessment Overview
    • Assessment Process
    • GEAR (General Education Assessment Resources)
    • Program Review
    • Canvas Assessment Guides
    • Assessment Data Summary
  • About Us